Trait chart
From Star Trek Online Wiki
Legend
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| Not Available
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Below is a comparison chart of the various traits available to preset and custom species for both factions in Star Trek Online.
Federation
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Accurate
- Improves the accuracy of space weapons.
- +0.1 Accuracy
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Astrophysicist
- Improves your operations stat, which enhances ship deflector, emitter and sensor abilities.
- +10 Starship Operations Training
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Efficient
- Provides a bonus to efficiency stats, improving the effectiveness of many of your power management abilities.
- +5 to Starship Shield, Engine, Energy Weapon and Auxiliary Efficiency
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Elusive
- Reduces the chance for enemy ships to hit you with their weapons.
- +0.1 Defense
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Joined Symbiote
- The memories of your symbiote improve your abilities in a wide range of starship roles.
- +3.3 to Starship Energy & Projectile Weapons, Warp Core, Engineering Training, and +6.7 to Starship Operations Training
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Leadership
- Inspires your ship crew, leading to 15% faster damage and subsystem repair.
- possibly still bugged as of Version ST.0.20100217c.2, and not giving any bonus.
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Techie
- Improves your engineers stat, which increases the effectiveness of maintenance, repair and performance powers.
- +10 Starship Engineering Training
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Warp Theorist
- Improves your warp core stat, which increases the power levels of your ship.
- +10 Starship Warp Core Training
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Acute Senses
- Makes it significantly easier to detect stealthed opponents and increases your exploit damage by 10%.
- +20% Stealth Sight, +10% Exploit Damage
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Aggressive
- Improves the damage you deal and makes enemies more likely to attack you over other targets.
- +5% All Damage bonus strength, +5% Threat Generation
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Borg Neural Blast
- Inject the target with neural toxins, which continually attempt to hold the target for the duration. Also reduces target's movement speed.
- Targets foe: 6.1m range, 1 min cooldown, -75% run speed for 30 sec, during which there is a 40% chance for +2 hold for 3 sec
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Borg Nanites
- Constantly regenerates shields and health.
- +0.1 Health Regeneration, +10% Shield Regeneration strength
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Circulatory Redundancies (improved Cold Blooded)
- Provides innate resistance to the effects of toxins and fires.
- +10% Plasma DoT resistance, +40% Toxic Damage resistance, +25% Fire Damage resistance
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Corrosive Blood
- Provides innate resistance to the effects of toxins. Whenever you are bitten, your corrosive blood inflicts toxic damage on the attacker.
- +20% Toxic DoT resistance, when bitten inflicts a toxic DoT with a chance to hold the attacker
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Cold Blooded
- Provides moderate resistance to fire damage and some resistance to plasma fire damage over time effects.
- +25% Fire Damage resistance, +10% Plasma DoT resistance
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Covert
- Increases the effectiveness of your stealth abilities and boots exploit damage by 20% while stealthed.
- +10% Aggression Stealth, +10% Perception Stealth strength
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Creative
- Improves the damage and healing of your kit powers.
- +5% All damage bonus strength, +5% Hit Points bonus strength
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Empathic
- Reduces the amount of attention you attract during battle and improves the rate at which your team recovers hitpoints.
- 15m radius, +0.05 Health Regeneration to Team, -20% Threat Generation to Self
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Fury
- Gradually increases your damage once your health drops below half, making you deal more damage the closer you come to death.
- Below 50% Health, +??% All Damage bonus strength
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Honorable
- Increases damage resistance and threat generation
- +5% All Damage resistance, +10% Threat Generation
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Hyper Metabolism (improved Natural Immunities)
- Constantly regenerates health and provides innate resistance to the effects of radiation and toxins.
- +33% Radiation and Toxic Damage resistance, +0.1 Health Regeneration
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Limited Telepathy
- Improves the duration of exposes and makes it significantly easier to detect stealthed opponents.
- +20% Stealth Sight (likely also +1 sec Expose Duration, like Telepathic)
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Logical (improved Mental Discipline)
- Provides innate resistance to the effects of psionic attacks as well as confuse and placate.
- +30% Psionic Damage resistance, Confuse and Placate resistance
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Lucky
- Increases critical hit chance and expose chance. Does not stack with other expose chance buffs.
- +3% Critical Chance
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Mental Discipline
- Provides innate resistance to the effects of psionic attacks as well as confuse and placate.
- +15% Psionic Damage resistance, +20% Confuse and Placate resistance
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Mind Meld
- Applies a short duration hold and a longer duration confuse to the target. Mind Meld is difficult to resist.
- Targets foe: 15.24m range, 0.75 - 3.0 sec length, 2 min 30 sec cooldown, applies Hold and +1 Confuse
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Natural Armor (similar to Resilient)
- Provides innate resistance to physical and energy damage
- +10% Physical Damage resistance, +3% All Energy Damage resistance
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Natural Immunities
- Provides innate resistance to the effects of radiation and toxins.
- +33% Radiation and Toxic Damage resistance
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Nerve Pinch
- Precise pinch on the target's neck. Prevents the target from taking action for the duration.
- Targets foe: 1.52m range, 3 min cooldown, +Hold for 10 seconds, +Hold Immunity Strength to Energy Stun once expired
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Peak Health
- Improves maximum health and toxic resistance.
- +10% Maximum Hit Points, +10% Toxic Damage resistance
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Physical Strength
- Improves the damage of melee attacks.
- +10% Physical Damage bonus strength
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Resilient
- Provides innate resistance to physical and energy damage.
- +5% Physical Damage resistance, +5% All Energy Damage resistance
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Soldier
- Increases the damage and critical hit damage of your ranged weapons.
- +5% All Energy Damage bonus strength, +10 Critical Severity
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Spiritual
- Allows you to constantly recover health and also increases the effectiveness of healing abilities used on you.
- +10% bonus to healing abilities used on you, +0.1 Health Regeneration
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Stubborn
- Improves resistance against placate and abilities that reduce your movement speed or prevent you from acting.
- +40% Run Speed resistance, +20% Hold & +50% Placate resistance
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Sturdy
- Provides innate resistance to physical damage and knockback attacks.
- +10% Physical and Kinetic Damage resistance, +10% Knockback resistance
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Sure Footed
- Improves resistance against powers that knock you back or root you in place.
- +40% Root & +12% Knockback Resistance
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Teamwork
- Improves the exploit damage done by you and your allies by 5%
- +5% team exploit damage (15m sphere around you)
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Telekinetic
- Knocks back the target with kinetic force.
- Targets foe: 22.86m range, 1 min cooldown, 15 Physical Damage, knocks back 30 feet
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Telepathic (improved Limited Telepathy)
- Improves the chance of exposing a target as well as the duration of the expose. Makes it easier to detect stealthed opponents. Does not stack with other expose chance buffs.
- +20% Stealth Sight, +1.5% Expose Chance, +1 sec Expose Duration
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Warrior (improved Soldier)
- Increases ranged weapon damage, physical melee damage, and crit damage.
- +15% Physical & +5% All Energy Damage bonus strength, +15 Critical Severity
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Klingon Defense Force
| Accurate
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| Acute Senses
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| Aggressive
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| Astrophys.
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| Bite
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| Cold Blood
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| Covert
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| Creative
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| Efficient
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| Elusive
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| Honorable
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| Lucky
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| Mental Disc.
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| Nat. Immun.
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| Peak Health
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| Phy. Strength
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| (M)
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| Pirate
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| Rapture
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| Reptil. Str.
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| Resilient
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| Seduce
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| (F)
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| Soldier
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| Stubborn
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| Sturdy
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| Sure Footed
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| Techie
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| Telekinetic
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| Telepathic
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| Warp Theorist
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| Warrior
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