Space combat

From Star Trek Online Wiki

File:Space_Controls.jpg

Contents

Overview

A majority of the gameplay takes place in space, with ships of various classes trying to outmaneuvre and get position on their opponents starship. Captains will be expected to employ a variety of strategies and tactics to ensure they achieve a victory while their enemies breathe the cold hard vacuum of space.

HUD

These correspond to the image shown above.

  • Impulse Control: Slider that controls the speed of your Ship
  • Shield & Hull Strength: Indicates the current strength of your shields and hull. Clicking the center of the ship will equally distribute the shields. Clicking the Arrows will take power from the 3 other shields and transfer a percentage to that shield.
  • System Power Level: - Shows the current amount of ships power and where it is diverted. By clicking the icons at the top you can redistribute systems power to other systems. Systems include Weapons, Shields, and Speed. The = symbol will distribute the power equally among the systems.
  • Weapons Control: Grants the ability to control individual weapons and fire groups of weapons at once. You can fire all phasers, all torpedoes, and all weapons at once.
  • Tray Powers: Attaches your powers to a selectable bar. Each slot is assigned a hot key. The first row is 1-8, second row is Ctrl 1-8 and the third row is Alt 1-8.
  • Bridge Officer Powers: Gives you access to the special space-based abilities of your bridge officers.

Basic Tactics

  • Keep your shields up. Remember to reroute shield power when needed
  • Turn to distribute damage across your shields or block an exposed hull facing
  • Use beam weapons until their shields are down then fire torpedos directly onto their hull
  • Use your batteries. More will drop so don't save them for a rainy day
  • The higher the impulse power is set to the larger your turning circle will be
  • Proximity is a factor in space combat. More damage is done at close range
  • Exploding ships do damage to you. If it's going to blow, get out of the way fast!
  • Standard firing range of all ships is 10 kilometers
  • Do not Full Impulse into combat, as you will arrive at your opponent with only 5 weapons power, 5 shields power and 5 Auxiliary power which will make a massive effect on your purpose until the power transfer completes (for more information see: Power and Subsystems).

Also See